The killmessages can be found at the right, at the top left and at lower middle of the screen.Īlso, too many colors. It should start at ~25, because makes everything harder (and is not really realistic) (or do you have often blood drips over your eyes? )ĥ.Again we have an element here that occurs three times. Maybe also reduce the amount of those texts and symbols? Less is more sometimes :-)Ĥ.The bloody screen is far too intense for the amount of health I have left.(76!) I think they should be just in one location.(I like more the one over the corpse)Īlso, here the text very often overlaps itself, making it hard to read. Also the messages here are above the corpse and on my HUD, which is too much. They need to be moved up a bit and be all just one color. It would be also a good idea to show the health on the right, relativly big, top left next to it the ammo could be displayed (small).Īlso, what about removing the grenade number or just hiding it by default?Īlso, the skill (in blue) should not be shown the whole time, just at a respawn or the start of the map.ģ.The messages here are too big and too centered. Also another symbol like a health-cross could be more suited. Does this have to be? It seems to be rather annoying then useful. Please see this as constructive critism, not as a personal attack I know the HUD is also much the fault of native AC, but I think something should be done there.Īlso I know that the HUD can be partly modified/disabled by the player, but I want to show how it looks for new players.ġ.The killstreak display overlays other displays.Īlso it is not in the design as other HUD elements (compare to minimap)Ģ.The skull in the lower left is pulsing. The HUD is trying to overwhelm me with annotations, blinking and colorful stuff. Okay, there is one big problem I see with the HUD in general.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |