![]() That much is on par for the challenging roguelike genre, of course, but most roguelikes are not as unrelentingly bleak as Baroque. With healing objects being randomly dropped (and not that often at that), playing through Baroque is a losing battle from start to finish. The trick here is when enemies damage the player, that health isn’t regenerated. ![]() This forces people to keep a rapid pace up as they run through levels looking for targets. There is also a strict timer ticking down in Baroque – a vitality meter that can only be replenished by killing enemies. ![]() Just to crush the spirit of the less hardcore gamers, though, where Demon’s Souls and Dark Souls are generous enough to let players resurrect with their levels and equipment relatively intact with each death, Baroque sends them right back to an underequipped level 1. It is as challenging as Demon’s Souls or Dark Souls, and like those games, player death is a central component of the game’s story. All these years later, and it’s still unique. As such, it really does belong to a genre all to itself that no one else has thought to copy. ![]() This is not a game that will ever appeal to anyone beyond a tiny demographic, but that is not to suggest that this is a poor game, because it is and it holds up quite well on its new home.īaroque is an incredibly dark roguelike action RPG. If it’s the latter than I fear Baroque is a lost cause. This exact title which is now an iOS download was originally a Sega Saturn and PlayStation 2 game, and then ported to the Nintendo Wii.Įither it sells well enough each time to justify a port to another platform, or the developers, Sting, just have a lot of faith that the game will finally hit a gold vein somewhere. Baroque is one of the least well known games that keeps getting remade, I’ll wager. ![]()
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